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RT @dingstweets: Some actual data on #gamification effects by DevHub. http://j.mp/9lxq61 - Nice to see some data points!
GREE Expands Its Empire with Acquisition of Funzio | Gaming Business Review: http://t.co/nBfn8NOd #GREE #Funzio #mobile
Gaming in 2012 and Beyond: The Next Frontier | GBR @enderle shares his thoughts on #games #SmartTVs #Surface http://t.co/nb8W4i4r
The Misrepresented, Misunderstood Life of "Gamification" Erin Dwyer provide insight into market strategies for game mechanics. Thanks...
Los Angeles has a new media hit #Machinima. 2.3 billion views in 2010.
Television apps gamify with OnLive. Gamifying TV or other platforms with OnLive as gamification hub - http://zd.net/dRjZDF
PlaySpan and NCsoft Partner to Bring Top MMO Games to Social Gaming Community http://bit.ly/d8Zo5Z
Check GBR's growing list of videos on the business, models and design of games @amyjokim and @gzicherm. More to come - http://bit.ly/aj3m8l
GBR Exclusive - @rturkowski interviews J. Joly #dimeRocker on their virtual goods platform and #unity3d support.
Good discussion on virtual worlds transitioning to "Real-Time 3D Collaborative Spaces" http://bit.ly/cZzk7j
Stats can't be shown as @GamingBusiness has never signed in to Favstar.