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Time-lapse taken from the front of the International Space Station: (video) http://t.co/Fg431qUD Spectacular! (via @mike_acton) :O :O
Kinect 3D Scanner and MotionBuilder plugin - Brekel.com: http://www.brekel.com/?page_id=160 (via @tuan_kuranes) .φ :-)
Insomniac's R&D page updated: GDC2012 http://t.co/o0YLm0z0 (from @mike_acton @insomniacgames)
BRDF Explorer (The Disney BRDF Viewer): http://t.co/j0ZOw56D (via @stevemcauley @self_shadow)
REYES in Dart (http://t.co/4tA0YDKp): http://t.co/Xv8gcvCQ (code) http://t.co/0pHC9m9K (blog) http://t.co/SBXeEmJC (via @tuan_kuranes_rs)
"An Automated Pipeline for Generating Run-Time Rigs" - @amechtley: GDC http://j.mp/edRyaS
#quake_jp Earthquake in Japan: (photo) http://j.mp/dW8cdD (via @in_focus @shanselman @rschu) ;(
TreePad for iPad - Algorithmic Botany: Grow procedural trees & export them in FBX http://j.mp/fZwdSG (from @atanguay) :-o :)
Fluid Simulation for Video Games (Part 1-8): (pdf/video/code) http://j.mp/fQOyUS http://www.mijagourlay.com/ note2self.
Animata: open source real-time animation software http://animata.kibu.hu/ (via @masdennis)
Volumetric Methods in Visual Effects: (pdf) http://j.mp/ae7HnO Magnus Wrenninge http://j.mp/aMby3A (group) http://j.mp/aLr02y thx. :)
A Lazy Object-Space Shading Architecture With Decoupled Sampling: http://j.mp/ba1Liu (via @syoyo @mattebb) (blog) http://j.mp/9HTXKi 8-)
Two Methods for Fast Ray-Cast Ambient Occlusion: http://www.tml.tkk.fi/~samuli/ (via @syoyo @mattpharr) :) note.
"LEGO Great Ball Contraption (GBC) Layout": (video) http://t.co/5Wx4rt9I from http://t.co/axda8Wav (via @meshula) :O :)
OpenSubdiv: Pixar's open source subdivision surface evaluator http://t.co/H3sCLdFe (beta code) http://t.co/3hZXyT2m (via many) note.
[note] "Efficient Real-Time Shadows": SIG2012 course notes (pdf) http://t.co/YrP2PlPk from http://t.co/PmQmBUm4
"Physically-Based Simulation of Rainbows": http://t.co/XLvHCB6W (pdf) http://t.co/S9NZwkLo + http://t.co/9iEZhnId note2self.
Yeti: fur + a procedural generator http://t.co/46XXUyJn (via @lunatikacho) Maya + SeExpr + 3Delight/PRman/Arnold whoa.. :)
Modeling 3D Urban Spaces Using Procedural and Simulation-Based Techniques: SIGGRAPH 2011 http://j.mp/oyg79w (slides) http://j.mp/pToGc8 .φ
"Production Volume Rendering 2 (Systems)" course notes now available: http://j.mp/nQwz2e (pdf) http://j.mp/oT4Ti8 note.
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