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Looks great RT@lab9 Just released Textoo http://t.co/0qxNpFPQ an AS3 toolkit for text with localisation, rasterisation, columns & more...
Oh, wait...! New version of shadertoy, with some exemples/gallery : awesome! https://www.shadertoy.com/
Wow ! I really liked it, well done.. ! http://www.flashdrivinggame.com/
Html and scroll (as usual ?) but this time, without parallax. Nice website ! http://t.co/QJCFvZps
Very interesting read to work with 3d stuffs (Molehill, WebGL, Unity3d...) http://t.co/GfxZQ4B
Very interesting blog post about GPU/CPU rendering (also contains infos about bitmap vs cacheAsBitmap) http://t.co/u3J7y5U
Coooooooool : Large Bitmap Support — No limitations in BitmapData sizes! RT @thibault_imbert Enjoy! - http://t.co/oyQszKv
Outch... ! RT @thibault_imbert Meet early build of Alternativa3D 8 with #molehill support : http://bit.ly/jigUNU
J'avais quote un code bien cool dans un de mes derniers tweets; j'ai trouvé d'où ça venait : http://bit.ly/fwHcUB :) #molehill
Des idées vraiment intéressantes : "Jesse Schell: When games invade real life" http://bit.ly/9GaqwN
Très bon bouquin sur la conception de jeux vidéos : http://www.amazon.com/Level-Up-Guide-Great-Design/dp/047068867X
Vidéo d'intro de Phorm, notre projet de fin d'année à @filsdegraphiste et moi : http://www.vimeo.com/12732344 :)
Trop bien ! :) RT @eslassph Short animations from Gobelins Students for Annecy Festival. RT @gobz_org: http://bit.ly/asFP4X
Ça dépote ! RT @nicoptere check this out http://www.sideroller.com/wck/ :)
Avancement graphique de mon projet gobelins de fin d'année : http://bouboup.com/phorm/blog/ :)
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