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A game like "Papers, Please" but where you review App Store submissions.
There is a time and a place for Comic Sans, but that place is definitely not your resume.
Making something simple seems easy until it gets all complicated and then it's hard and this is why we drink.
Again: If you're not willing to put two sentences of text on your site to explain your thing, I'm not willing to watch your 7 minute video.
Hey game dev friends: I might have a lead on a contract gig. Ping me if you're going to be available after New Year's.
Do you think packaging engineers watch customers injure themselves while trying to open blister packaging and high five each other?
Lovely day for getting lost in the botanical gardens, which is good because I am lost in the botanical gardens oh god please send help
There were one or two people at the conference who still think game design is more than just tuning monetization schemes. Hope lives on.
A thing I won't say anymore, even ironically: "I want to be like X when I grow up!" It's time to be someone else's model grownup.
♫ Updating design documentation to reflect implementation constraaaaints… accounting for input from all staaaakeholders ♫
Any time I cook meat for dinner and don't die, I consider it a pretty big win.
It's Hardly Strictly, the height of Summerish, and the 7th anniversary of my move to SF. It's good times.
Remember to submit your games for @comeoutandplay SF! Deadline is Sep 15: http://comeoutandplaysf.org/festival-2014/submissions …
Found a comment in my own code that reads: "hahaha oh god :("
I make games and other fun things. All I want is for you to be happy.