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A game like "Papers, Please" but where you review App Store submissions.
There is a time and a place for Comic Sans, but that place is definitely not your resume.
Making something simple seems easy until it gets all complicated and then it's hard and this is why we drink.
Sometimes you wonder if California is worth all the hassle, and then sometimes you go out for a picnic in the park in mid-January.
Again: If you're not willing to put two sentences of text on your site to explain your thing, I'm not willing to watch your 7 minute video.
Hey game dev friends: I might have a lead on a contract gig. Ping me if you're going to be available after New Year's.
Do you think packaging engineers watch customers injure themselves while trying to open blister packaging and high five each other?
Lovely day for getting lost in the botanical gardens, which is good because I am lost in the botanical gardens oh god please send help
In reality I exist simultaneously at all points in space and time.
There were one or two people at the conference who still think game design is more than just tuning monetization schemes. Hope lives on.
A thing I won't say anymore, even ironically: "I want to be like X when I grow up!" It's time to be someone else's model grownup.
♫ Updating design documentation to reflect implementation constraaaaints… accounting for input from all staaaakeholders ♫
Any time I cook meat for dinner and don't die, I consider it a pretty big win.
I make games and other fun things. All I want is for you to be happy.