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@hodapp “Failure to remove OpenFeint by Dec 14 violates the terms of the OpenFeint Developer Agreement”. I regret ever using them. Such crap
Getting started with 2D in Unity using @mattrix's Futile. http://www.reddit.com/r/gamedev/comments/1c46jf/im_creating_a_series_of_tutorials_for_people/ …
It's finally out! Get @donutblast for free on iOS! http://bit.ly/DonutBlastiOS-pcs …
Get this! “@kuyimobile: Hi everyone! #StreetfoodTycoon: World Tour is now serving worldwide! Grab your copy now! http://bit.ly/14daFsi ”
@pdparticle I AirPlay every single day. Easily one of the best things about being in the “apple ecosystem”.
If you want to buy a 2013 GDC Vault subscription, it's 10% off for a "limited time" with the code Vault2013
I am downloading 10 Must Have Textures for Professional User Interface Designers by @userdiegomonzon from http://wp.me/p1rARt-Al
@grouchoduke I just put temp code in my game that saves a screenshot every few seconds. After playing I just go back and pick the good ones
@geniousmac I’ve learned 100% of game dev through the Internets. School classes were pretty useless.
Devs: If your game is landscape only and you build w/ iOS 6, IT WILL CRASH when attempting to show the portrait GC sign on window!
Ads now represent more than 50% of my total revenue. And I've never had a complaint about them either. Win/win.
tl;dr - integrate twitter and Facebook in your apps.“@kuyimobile: Blog: The Sad Truth about making Mobile Games http://bit.ly/10uLTQ7 ”
Playing Forza Horizon with @rajinsidhu and he likes using this “beast”. 😒 pic.twitter.com/JfXwdgmulU
Holy crap!“@insomniacgames: Ratchet & Clank are coming to a movie theatre near you in 2015. Watch the trailer here! http://blog.us.playstation.com/2013/04/23/first-video-ratchet-clank-movie-hits-theaters-2015/ …”
Anyone know if the gem cost to "continue" in Temple Run always keeps doubling? Is there a max limit? @kshepherd
You can now play @donutblast on your Kindle devices! http://bit.ly/DonutBlastKindle-pcs …
Re-watching the “How I got My Mom to Play Plants vs. Zombies” talk from GDC 2012. This should be required material for all game devs.
Read this! “@weheartgames: A mini-postmortem on the game art for Donut Blast. http://weheartgames.com/2013/04/donut-blast-postmortem/ … Short version: it was FUN.”
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