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…When horrible things happen. Not strong, interesting game characters. Broken and terrified and awful evenings like this. There. I said it.
The reason for this breakdown was a horrible thing in the past. Take a look, Tomb Raider. This is what happens…
Hello. I had a massive breakdown this evening and my head is thumping and I cried and cried.
Please Retweet that. All these four tweets. The industry needs to know what really happens as a result of stuff like this. #tombraider
@othersome *Tupac appears, blows a kiss, starts to sing* "Cu-cu-ca-choo, Mrs. Robinson, Jesus loves you more than you can know" *crowd wild*
@nightvaleradio :O A relative of Hyram McDaniels, perhaps? http://sphotos-e.ak.fbcdn.net/hphotos-ak-prn1/s480x480/32353_291811940940352_1658739649_n.png …
@cmdr_hadfield In an attempt to come join you on the ISS, we’re launching a toy rocket from the field above our house. Any Space Tips?
@carachan1 Oh man, Unwinnable is the best thing. In message and execution and sheer style. Should be the 20 something’s manifesto.
This is kind of the worst. I’m really short on money. If anyone needs writing - prose - poetry - script, I’m your man.
@gamedesigndan We cloud fund all our games. We tie little strips of paper to kites in the evening and shoot them up up up into the sky
Sometimes I wonder whether or not people on weird twitter have ordinary accounts. If @coolbabyrat is actually @marketingderek.
. @cathedraltunes username sounds like echoes of hushed voices and feet against stone floors and in the distance a choir half heard
Business cards for the game we’re demonstrating at Future Proof. Come and see! #fpliv #futureproof http://twitpic.com/c3cdok
@sistersome They wis and wis and bam a babby suddenly "oh no" says mermaid "i do not want babby" "but you wished" says babby. *babby grins*
@carachan1 oh my god there is literally viscera everywhere do you know how HARD it is it clean up viscera? DO YOU?
Just a reminder that @rrquinta @gamedesigndan @rdawesome @marcusboi @sirtobbii and I SOLVED GAMES last week. Nobody needs to make them now.
We're focusing on creating narrative games that inspire emotions in their players. It's all rather exciting.
One half of The Tall Trees with @GameDesignDan. I make games and play piano and watch a great deal of movies.